Комиссар Джеймс Гордон

Description:

PL 6

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 1, DEXTERITY 3, FIGHTING 6, INTELLECT 2, AWARENESS 4, PRESENCE 4

SKILLS: Athletics 3 (5), Deception 2 (6), Expertise [Military] 3 (5), Expertise [Police] 9 (11), Insight 5 (9) [Assessment], Intimidation 2 (6), Investigation 8 (10) [Well-Informed], Perception 3 (7), Persuasion 5 (9) [Connected], Ranged Combat [Firearms] 4 (7), Stealth 4 (5), Treatment 1 (3), Vehicles 3 (+6)

ADVANTAGES: Assessment, Benefit (2) (Status, Resources – Gotham City Police Commissioner), Connected, Defensive Roll (1), Equipment (5), Improved Aim, Inspire (1), Leadership, Teamwork, Well-Informed

POWERS:
NONE

EQUIPMENT:
(25ep)
Ballistic Vest: Protection 2, Limited to Ballistic Damage, Subtle; 2ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Cell Phone, Standard: Feature 1 (Cellular Communication), Diminutive; 1ep
Arsenal: (9ep)
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep
Nightstick: Bludgeoning Strength-Based Damage 2; 1ep
Vehicle: (11ep)
Full-Size Car: Size – L, Strength – 6, Speed – 5, Def – 8, Tough – 9; 11ep

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +2; Nightstick +4]
Ranged Attack +3
Firearms +7 [Heavy Pistol +4]

DEFENSES:
Dodge 7 [DC17] Parry +7 [DC17]
Toughness +3 (
5 against Ballistics), Fortitude +5, Will +7

COMPLICATIONS:
Enemy: Several, especially some crooked officials at all levels of Gotham City government
Guilt: His all-consuming job as Gotham Police Commissioner as taken quite a toll on his personal life, and he has a lot of regrets in that area of his life
Honor: Jim Gordon is the definition of good cop. He conducts himself honorably at all times
Motivation: He still believes in Gotham City
Relationships: He loves his daughter, Barbara Gordon and is friends with Batman,
Responsibility: To his men, his station and Gotham City

Abilities 48 + Skills 26 (52 ranks) + Advantages 15 + Powers 0 + Defenses 13 = 102 / 102

Bio:

The world’s such a big place when you’re a kid. You can go anywhere — be anyone — do anything you can dream. You’ll be a pop star, or a spaceman, or a hero, and all your futures are golden. Then you grow. And, almost unnoticed, all your choices start to die. Five years old? You’ll never be the Gerber Baby. Eleven? Too late to be a world-class gymnast. And you grow. You get a career, and a family, and a life. Then you’re on a road you can’t get off, and with every day the golden glow gets dimmer. But when you’re a kid, you’re magic. You can do anything. Then one day, you realize the infinite has compacted into the inevitable — you’ve used up all your choices. The road ahead is straight, and short, and very dark.

Комиссар Джеймс Гордон

Gotham City Knights PaulaYesakova